Тhe concepts of “communicative competence” and “gamification of English for special purpose learning” in scientific discourse

dc.contributor.authorЮрженко А.Ю.
dc.contributor.authorYurzhenko A.Y.
dc.date.accessioned2019-09-11T10:26:48Z
dc.date.accessioned2025-02-23T23:36:10Z
dc.date.available2019-09-11T10:26:48Z
dc.date.issued2018
dc.description.abstractThe article defines the essence of the concepts of “competence” and “competence in learning”. These concepts’ understanding by different researchers is highlighted, differences and similarities of these concepts definition by scientists are shown. The concepts of “communicative competence” and “professional communicative competence” are defined, their features are outlined. Our study also examines the problem of losing interest in the learning as one of the main issues of modern pedagogy, analyzes a relatively new motivation tool “gamification”. The definitions of this concept by different researchers are given. It is highlighted that the most appropriate one is the usage of gaming practices and mechanisms in a non-gaming context to engage users to solve different problems. It is also noted that to solve the problem of the effectiveness of professional training, the use of the gamification approach in learning the maritime English for professional purpose is proposed during the creation of e-courses in the system of blended education, which involves the harmonious combination of traditional learning and online learning using e-learning environment. In our research we consider the gamification approach in the informational and educational environment. In our article the advantages of using the gamification approach comparing to other approaches are also outlined.uk_UA
dc.identifier.citationYurzhenko A., Тhe concepts of “communicative competence” and “gamification of English for special purpose learning” in scientific discourse, EUREKA: Social and Humanities, Number 6, 2018. – P.34-38. DOI: http://dx.doi.org/10.21303/2504-5571.2018.00803uk_UA
dc.identifier.issn2504-5563
dc.identifier.urihttps://rep.ksma.ks.ua/handle/123456789/39
dc.language.isoenuk_UA
dc.publisher"Scientific Route" European Unionuk_UA
dc.subjectcommunicative competenceuk_UA
dc.subjectgamificationuk_UA
dc.subjectEnglish for professional purposeuk_UA
dc.subjecte-coursesuk_UA
dc.subjectblended learninguk_UA
dc.titleТhe concepts of “communicative competence” and “gamification of English for special purpose learning” in scientific discourseuk_UA
dc.typeArticleuk_UA

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